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Imagine my surprise when Sony finally revealed the game as a Grand Theft Auto-style action title. And a really coollooking one, at that. Team Soho's going for some major realism. Unlike the fictional city in Grand Theft Auto III , Getaway's London is accurately portrayed with photorealistic buildings and actual licensed cars like BMW and Toyota roaming the streets all with graphics that are far and away better than Rockstar's smash hit.

Wreck your car and it won't handle as well. Roll it, and your character will be injured. And when you find yourself on foot, the action is much more intricate--very similar to something like Metal Gear Solid or Headhunter in that stealth plays a huge part while you're exploring the insides of various compounds and buildings.

But with the realism of the world comes the chance that a good headshot will put an end to your game, not just require a few medipacks to fix. As for the open-ended gameplay we've all come to love, it's too early to say if Getaway will be totally free-roaming or really limited by the storyline. The folks at Team Soho are sticking strictly to their script, which makes the game feel a tad linear at least from what we've played so far.

The Getaway moves along two parallel storylines. Mark Hammond, an ex-gangster trying to go straight, gets pulled back into the seedy underworld of London's mob when crime boss Charlie Jonson kills his wife and kidnaps his son. Hammond's forced to be Jonson's errand boy in order to keep his son alive. It also doesn't deal with the color blindness issue.

The first thing wrong with this puzzle is that the colors on the wall are darker than the colors on the floor. Our brains recognize this and expect to deal with variations in brightness, and possibly in saturation as well. Thus the only thing we can expect to be consistent is the hue. First, some numbers. Yellow contains equal amounts of red and green, which will also make sense to anyone familiar with RGB to fill out the secondary colors: true magenta would contain equal amounts of red and blue, and cyan contains equal amounts of green and blue.

How about the differences between the colors? I only calculated them because they relate, in a way, to the only real value of importance here: the hue in fact, it would probably be easier just to start with HSB, especially in this situation, but more people are familiar with RGB. If the RGB differences between two colors are the same that is, if the value of the differences of R, G, and B are all the same number then the two colors will be of the same hue.

Actually, we only need two of three differentials to be the same to have the same hue. This is actually not completely true--if two RGB values are the same and the third is lower than those two, it will be on the opposite side of the color wheel then it would be if the third value were higher. But this generalization will be enough for our purposes here. As you can see, none of these colors have two identical RGB differential value. Some of the differentials are close, which means the hues are close, but they are not the same.

If we check the hue values, for example, we will find that the key magenta hue is , but the floor magenta hue is a pretty significant difference hue values, by the way, are calculated in degrees on the color wheel, so they go up to and wrap back around to that is, and 0 are the same hue value.

This is a hue difference of The red color, however, has a hue value of 25, which is an even greater difference with the key color, so non-color blind individuals shouldn't have a hard time distinguishing between the red and the magenta. No other color comes anywhere close to the magenta, so that color is not as hard as it might first seem. There is also significant difference in hue values between the greens, although not as significant as with the magentas.

The key green has a hue value of , while the floor green has a hue value of 94, a difference of Cyan would be the closest competitor, with a hue value of , but that's 25 off, so given the choice most of us will be able to pick the right color. I deliberately saved the yellow for last, because that is the one that caused me problems.

I confused it with the tan when I ran through the game the first time, and I did it again when I did my second run through before writing this comment. It may seem innocent enough at first, because most of us will easily be able to tell the difference between the two colors on the floor--the yellow R , G , B 62 has very different RGB values than the tan R , G , B But if you look at the RGB differentials between the two colors, you'll notice that the R and G differentials are the same Even though the B differential is a whopping 78, this means nothing in terms of hue: both colors have a hue value of 59 meaning that they are just different shades of the same yellow.

The key yellow has a hue value of 60 any color with identical R and G values that are larger than the B value will have a hue of as I mentioned above, if the B value is larger than the R and G values it will have a hue of degree difference , which is the hue value for pure blue.

This works the same for other combinations of two identical RGB values. Normally, saturation and brightness would be enough for us to tell the colors apart, but since the saturation and brightness are not consistent, we have to rely mainly on hue. This makes it very difficult to tell which of two colors, each with hue values of 59, are supposed to match a color with a hue value of The funny thing is that I had to go through all the numbers to figure this out. My first instinct was that I had mixed up the red and the magenta, perhaps because they are the most conspicuously colors or at least far more conspicuous than the tan and yellow.

Even though I had already solved the puzzle once, I made the same mistake when going through it again to test the colors for this comment. So, what went wrong? The first mistake was not making the floor colors and the key colors exactly the same.

I suspect that this might have had something to do with Flash, but I don't know. If it was something that could have been controlled, then this is a serious design flaw and a mistake on the part of the author. At the very least, the colors should have been consistent in hue, and the floor colors should have been spaced along the color hue wheel at even intervals to avoid confusion. But if Flash does not allow this sort of precision and subtlety with colors, then this sort of puzzle should be avoided entirely or made much, much more simple.

This still does not address the issue of color-blind users, of course. I apologize for the length and complexity of this comment. Colors are beautiful, but they all come down to numbers. If we ignore these numbers as designers--especially as designers of puzzles that rely on colors--then we are being irresponsible. It just appears as one huge, unreadable lumps of text. So, I apologize for posting what amounts to a spoiler in the comments, but I just spent 45 minutes writing this stupid analysis and I'd really like it if people could actually read it.

Here it is:. As expected, magenta is heavy on red and green is heavy on green. As I mentioned above, the floor colors are brighter, and we can see here that each of their RGB values is higher here than on the wall.

These are not actual colors, of course, just the RGB differences between the key colors and the floor colors. In the octangonal room with the coloured segments, are we meant to count how many times the lights fade up and down? If so, they do so far too quickly for me. Call me stupid. But i really dont get the circle room with the light up floor.

I have read all the above. Finally I had to cheat and read the spoiler published elsewhere. I think it was 1,3,5,2,6,4 clockwise. I will agree with Suho about that room - it did present some difficulty, and I had to go back and change the middle two colors a few times to figure out what it really was. And I agree with the feeling that there's no connection between the characters - when I saw the TV, and that static-y door, I had an irrational hope that maybe we'd end up in the apartment next, or something.

Suho: Point taken. Yes, the colors on the wall and on the floor are not exactly the same. I did that to achive the effect that the floor was lit directly from above. The color key on the wall has reduced transparacy which means its colors blend with the background. That's an oversight on my part, of course. I am also stuck on the t. I have tried a number of combinations. Can someone provide me with a hint other than. I don't understand the level after the TV code The one with the 6 bulbs and the light at rhe ground.

Le nivea. I can not for the life of me get past the octagonal room. I know the order of the light bulbs, but I can not make it from 1 to 2 withought hitting 3 or 4 on the way. I also have no clue what I need to do with the colors. This is VERY frustrating. Click on all the channels on TV several times until you see the guy ending up sleeping in the bed. There are 6 working channels, but you only see the guy in 5 of them.

Add the remaining channel to the code considering that you may have opened the TV too late too see the guy in that channel. Gracias por la ayudita! Hmm, I hope there's a sequel I also hope the sequel is more challenging.

The only challenging part for me at least And the blah ending took away any feeling of accomplishment. Since you putted that question underneath the games, the links to the games are no longer responding? What do you mean by this?

All of the links seem to work just fine. Can you provide more information, please? But the music with the peeper bit scared me i thought the robot was going to get in the maze and kill him, cause it just stared at you. Well, the games keeps on loading but that's it! And this is for all the games from the Competition. Normally I get them real fast, but now?

All I get is a black screen and that question I don't have any problems with the other games on your site: it's just all the games from the Competition. I was playing the game wihle looking at all the comment. Azul can be played with players in about minutes. The premise of the game consists of players taking turns drafting colored tiles from their suppliers and placing them on their player board.

Extra points are scored for specific patterns and completing sets with your tiles. The player with the most points at the end of the game wins. Azul brings an air of simplicity, elegance, and beauty, making it a great game to play on those nights you just want to relax and is perfecting for introducing new players.

King of Tokyo is a great board game that is easy to learn and fun to play! The name does a great job of explaining the premise of the board game, as each player must fight to become the one and only King of Tokyo. Also, if you love mutant monsters, gigantic robots, and strange aliens, then you will sure love this game!

You will get to play as one of these monsters, robots, or aliens. Gameplay consists of rolling six dice, with symbols showing a 1, 2, or 3 Victory Points, Energy, Heal, or Attack. Players then must decide to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players.

Remember, you are working towards being the one and only King of Tokyo. In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. King of Tokyo is a pretty simple to play game for players that can be played in about 30 minutes.

Wingspan is probably the most well known engine building game to a lot of people, and most likely the first game that you will play in this genre of board games. This one is a little more complex than the other gateway games listed in this article, so use with caution! In this board game, you are a bird enthusiast who is researching, watching, and collecting birds with the main goal being to discover and attract the best birds to your network of wildlife preserves.

You must use strategic gameplay to plan ahead and choose wisely when playing these unique bird cards. The winner is the player with the most points after four rounds. Wingspan is a great engine building game that will be sure to take flight at your next game night. Santorini is a simple game, yet it has so many levels. It is an accessible strategy game that aims to provide gameplay depth and content for hardcore board gamers to explore.

Gameplay consists of either moving your builder to a neighboring space or constructing a building level adjacent to the builder you moved. A player wins when their builder reaches the third level.

We especially love this game because it has beautiful components that is quick to learn, but really challenging and addicting. After reading this article, I hope you have a better understanding as to which board games will be the best to use to introduce to new players or non-board gamers into board gaming hobby. These gateway board games are great for introducing new players into the world of board gaming or involving non-board gamers at game night. We like to choose games that are simple to play, but also involve a little strategy in order to keep things interesting.

Hopefully after playing these games, players will want to keep coming back for more, or expand their own library of board games. Hillary is a 26 year old board game enthusiast from New York who specializes in hosting game nights.

Think again. We can all get a bit competitive when playing UNO, but no feeling compares to winning. The easiest and quickest place to buy board games is at chain stores, such as Walmart and Target, especially at the games department. In addition to large chain stores, there are also plenty of Please register or login to post a comment Register Login. Confirm Something went wrong, please try again. Related games. Heatwave Racing Shockwave. Limo Simulator WebGL. Flying Cars WebGL. Lampada Street WebGL.

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